


Indeed, with more than 18,000 backers behind it, Armikrog actually ended up reaching its stretch goals too. If nothing else, it boasts the kind of promise many Kickstarter games come to the table with – a solid idea that, in the mind of the developer, just isn't the kind of commercial property publishers will take to.Īrmikrog set out with a goal to raise $900,000 and, though it ran the deadline pretty close, achieved said total before the end of its campaign. Though an animation introducing some of the game's characters is all we have to go on, there's also reason to believe it might prove to be rather good, too. If you, as I was then, are unaware about just what Armikrog is, it's a new stop-motion point-and-click adventure being developed by some of the folks behind Earthworm Jim, including said character's creator Doug TenNapel. The bizarre thing is, I'll admit that my mind was already made up about Armikrog before I'd even clicked on its page on Kickstarter. To date, I've only backed one Kickstarter campaign – Charles Cecil and co.'s Broken Sword: The Serpent's Curse, which should be evidence enough of just how much I value that particular series.īut, even if I think platforms such as Kickstarter pose just as many questions as they answer, I've never previously wanted a particular game or project to miss its target. I can't remember ever actively wishing for a Kickstarter to fail before.Īnyone who knows me will be aware that, when it comes to crowdfunding as a whole, I'm not exactly sold on the idea.
